What are the latest developments in the interactive
entertainment market and how can the UK best position itself to take full
advantage of emerging commercial and content opportunities arising from
advances in technology?
Who are the trailblazers
in demonstrating the potential of emerging interactive entertainment devices
and formats, and what are the options for supporting further innovation in
Virtual Reality, Augmented Reality and mobile gaming in the UK?
What are the latest
challenges and opportunities of working with franchises and IP holders across
all entertainment sectors to unlock commercial opportunities across interactive
What are the emerging
infrastructure requirements for new interactive technologies and how are device
manufacturers, ISPs, data centre operators and other key stakeholders working
together to ensure infrastructure keeps pace with the demands of consumers and
In what ways is the video
games market adapting to the rise of eSports?
What commercial opportunities are emerging in the eSports sector and who
are the trailblazers in realising these opportunities?
How are content creators adapting to ‘spectatorship’ in gaming and
different modes of consumption, such as on YouTube and Twitch, and what
opportunities does it open up to games designers, broadcasters and sponsors?
What considerations need to be taken to ensure that content on emerging
technologies is age-appropriate?
Peter Molyneux Founder, Creative Director, 22Cans
Jas Purewal Partner, Purewal & Partners
Mark Turpin CEO, The Yogscast